I’m trying to update or change a global parameter in a State Tree task so that it can be used in subsequent states. Typically, I achieve this as shown below:
However, the same approach does not work when dealing with an Enum:
Is this a bug, or am I missing something? I couldn’t find any relevant information online.
For context, WeaponType
is an Enum, and the property I want to set in the State Tree is as shown below: