On the latest build, 4.12.
I added an extra bone to my skeleton to act as a simulated “jiggle” bone, however updating the skeleton by importing a mesh with the new bones seems to be very buggy. Several times I have lost all my work and had to re-import everything again, all animations and whatnot.
At any rate, whats the proper workflow for adding bones? Or is it just a bees nest and I need to try my hardest to design ahead and never add more “jiggle” bones?
EDIT: An example of a bug, is that sometimes adding a new bone would cause several bones to permanently ‘zero out’ their position to his feet for some reason, breaking animation.