I’m currently trying to adapt the speed of a Level Sequence with SetPlayRate() on cinematic_sequence_device
The animation contain an object who attach to CameraRigRail, and update the position of camera while animation running
Currently, It work pretty well at PlayRate 1, but if I edit it, like 0.5 or 0.1, all value except 1, it make it really buggy, like clipping, teleporting, rollback etc like when you have connection issu in game
The animation are set to allplayer, but It look like the PlayRate are updated only for client and not synchronized with the server
I’m curious if someone have already faced this problem or know to workaround ?
Hello thanks for the report Yes, there’s been play rate issues with the cinematic sequence device (not just related to camera rig rails). We’ve made a fix for it in 29.00. I’m not quite sure of release dates at the moment. But look out for 29.00 and we should have release notes in there indicating the fix for this.