Hello everyone,
I am looking to establish a workflow from 3ds max to Unreal Engine which allows me to edit models in 3ds Max and see the updates in Unreal Engine without the need to re-import them.
I am aware there isn’t a ‘link’ like in stingray (or is there?), but I was wondering if there is a way that if I save over an FBX model with the same name I’ll the updated model in Unreal without the need to deleting the old and importing the new.
I couldn’t find a thread with this topic! It would be a big time saviour if there was a solution already in place.
Thanks in advance,
Best,