I have a simple blueprint (added manually to the level) that generates a “terrain” via “CreateMeshSection” in a “ProceduralMesh” component. Generation is done at startup (BeginPlay event). For now a simple flat area.
I cannot seem to add that flat area to the navigation/pathing. Even with Dynamic NavMesh (in Project Settings) the area is not green when pressing P and any calls to “GetRandomLocationInNavigableArea” fail of course. I see this warning which might be telling but I do not know how to fix it:
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring ProceduralMeshComponent
How can I add bounds to my procedural mesh?
I can walk on the area (with my character) but I want it to be navigated by AI controlled pawns and I cannot do that.
Thank you in advance!