Updating My Unreal Engine Clicker Template Pack

Hello everyone, my name is Mustafa. I started learning Unreal Engine 3 years ago. I have built some projects for PC and VR. I created several Unreal Engine packs, including the ‘Full Clicker Game Template’ which I am currently updating and adding new features to.

This is my first post on the Unreal Engine forums, and I’d like to share with you the progress of my update for the ‘Full Clicker Game Template.’ You’re also welcome to check out my Trello board to see what I plan to add to the pack.

In this GIF you can see random resources spawning on the platform. As the player you will collect these resources and use them to build your town. Later on I will implement a building tool for the collected resources.

Destroy buildings using (Chaos —Geometry Collections)

I experimented with Chaos Physics and within a day I figured out what to use for my pack. These are my demo buildings where I tested different types of fractures, and it was a lot of fun. Sometimes my engine crashed because the simulations were quite heavy :smiling_face_with_tear:.

I’ve made great progress with this fracture setup, and I plan to use it for building destruction when you remove structures in your town. Here are my selected fracture settings: