Updating morph target on spawned skeletal mesh through editor utility widget 4-26

Hello!

I am using UE version: 4.26.1

I would like to spawn a skeletal mesh and update it’s morph targets. For this purpose I am using editor utility widget. The spawning happens and by printing out the morph target value it seems to be updated, however the skeletalmeshactor, in the level, is unchanged.

Button:

Slider (after spawning)

The values seems to be changing
image

Is there an update actor kind of step that should be done after the “Set Morph Target” node?

Thank you!

2 Likes

Same for me on 5.0 EA. Maybe an issue?

1 Like

Bump.

Does anyone know how to set a morph target on a mesh in the editor when not in PIE? I’m trying to create a tool to edit facial animation.

I was struggling with the same problem for quite some time now.
I managed to force an update on the mesh with the node “set editor property”.
I just created a new variable “morph” which is only used for this purpose. Also the value actually needs to be changed in order for it to work.