I would like to spawn a skeletal mesh and update it’s morph targets. For this purpose I am using editor utility widget. The spawning happens and by printing out the morph target value it seems to be updated, however the skeletalmeshactor, in the level, is unchanged.
I was struggling with the same problem for quite some time now.
I managed to force an update on the mesh with the node “set editor property”.
I just created a new variable “morph” which is only used for this purpose. Also the value actually needs to be changed in order for it to work.