Hello!
I am using UE version: 4.26.1
I would like to spawn a skeletal mesh and update it’s morph targets. For this purpose I am using editor utility widget. The spawning happens and by printing out the morph target value it seems to be updated, however the skeletalmeshactor, in the level, is unchanged.
Button:
Slider (after spawning)
The values seems to be changing
Is there an update actor kind of step that should be done after the “Set Morph Target” node?
Thank you!