Updating morph target on spawned skeletal mesh through editor utility widget 4-26


I am using UE version: 4.26.1

I would like to spawn a skeletal mesh and update it’s morph targets. For this purpose I am using editor utility widget. The spawning happens and by printing out the morph target value it seems to be updated, however the skeletalmeshactor, in the level, is unchanged.


Slider (after spawning)

The values seems to be changing

Is there an update actor kind of step that should be done after the “Set Morph Target” node?

Thank you!


Same for me on 5.0 EA. Maybe an issue?

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