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Updating morph target on spawned skeletal mesh through editor utility widget 4-26

Hello!

I am using UE version: 4.26.1

I would like to spawn a skeletal mesh and update it’s morph targets. For this purpose I am using editor utility widget. The spawning happens and by printing out the morph target value it seems to be updated, however the skeletalmeshactor, in the level, is unchanged.

Button:

Slider (after spawning)

The values seems to be changing
image

Is there an update actor kind of step that should be done after the “Set Morph Target” node?

Thank you!