I am using UE version: 4.26.1
I would like to spawn a skeletal mesh and update it’s morph targets. For this purpose I am using editor utility widget. The spawning happens and by printing out the morph target value it seems to be updated, however the skeletalmeshactor, in the level, is unchanged.
Slider (after spawning)
The values seems to be changing
Is there an update actor kind of step that should be done after the “Set Morph Target” node?