Hello!
We tried updating from the early access version (iirc, we have UE5EA2).
We have several .build.cs files for several plugins, and inside these build files we got the first error which was that PublicLibraryPaths variable wasn’t defined. After looking for information online, we found out that PublicLibraryPaths was sort of renamed to PublicSystemLibraryPaths.
This might be related to the next issue, which is that we get tons of compiler errors because for example, __UNREAL__ C++ macro is not defined. If we manage to bypass this __UNREAL__ issue, later we get tons of errors related to not finding stuff native to unreal like FTransform.
Did anyone have any issue with this? Any idea of what can be wrong?