Hi,
I found a bug, after I updated my unreal engine version. Maybe there is a workaround or something I didn’t do in 4.20 what is needed to fix that bug.
In my editor plugin I create a new UActorComponent derived Object with NewObject(this) inside an Actor I want to attach the component to. In 4.20 that worked very good, in 4.21 I can’t see the ActorComponent in Details panel ->Hierarchie of the Actor anymore. I can access the ActorComponent in Sequencer, where I use the component, but I can’t delete the ActorComponent via the Details Panel or change properties of it. So I think there is a visual bug because I know that there is a component attached to this actor.
To reproduce the bug:
-Build a simple plugin which is running in editor mode.
-With click on a button or something else run a function where you use NewObject(this) inside an actor derived class
-Go to Details panel of the actor and check if you can see an ActorComponent in the Hierarchie section of if.
-Add the Actor in Sequencer and check if you can track the component inside the Sequencer.
On my side I can’t see it in DetailsPanel->Hierarchie section, but I can track the actorcomponent of the actor in sequencer.
I already read the documentation of the new update and found the bIsVisualizationComponent what is added, but it doesn’t change anything for me.