Updating file source control status stuck on loading

Hi. I’m using the source control with a git LFS for my project on ue5. Whenever i load the project, the loading screen of ue gets stuck at 91% for 4/5 minutes while loading a starter content asset (not always the same, but often the Floor_400x400). When the loading finishes, this asset is always modified (see the diff) even if i commit the changes on git and reload the project again. It’s not blocking, but really annoying having to wait several minutes each time i load the project. Does anyone have an idea on what’s happening ?


2 Likes

I have the same issue. It seems to be whatever item is last indexed, it constantly processes that same file over and over again. I’ve tried excluding those files from source control and it just picks the next file in line to get stuck on. Whichever file it is, git thinks it’s been changed and it wants to add it to the next commit. This was problematic when it was an HDRI file, as it was around 75MB in every commit until I realized what was going on. Seems to only be in StarterContent tho - same as what you’re seeing. I haven’t tried a new project without startercontent yet, maybe I’ll give that a go. Definitely ‘feels’ like a bug, either way.

2 Likes

It’s likely that you have a directory checked into revision control (the directory these problematic files are in). If you are in a new-ish project and don’t care about your git history (this is what i did).

  1. BACK UP YOUR GIT DIRECTORY
  2. git init
  3. add problematic dirs to .gitignore
  4. re-commit files

If you’d like to preserve your history I’m sure there is a way but i’m not sure what i’d do if i needed to preserve the repo but this thread looks to have promising solutions.

For me was MasterSubmixDefault in Unreal 5.4… I think I will turn off this broken feature and revert to using the traditional method.

image

To disable it, I moved the .git folder to the desktop, successfully opened the project normally, moved the .git folder back inside the project, disabled the revision control, and restarted Unreal to apply the changes.

Otherwise, I couldn’t open the project at all because it was stuck on the splash screen…

Isn’t there an official to fix this issue? This error is really bothering me! :mask: