Hello fellow UE4 users,
I have an issue that has been plaguing me for a week or so now:
I am trying to create a very simple server based multiplayer game. I have set up character movement, damage, death etc and it is all working as wanted.
However, I cannot get the client UI to update at any point. I believe this to be because the server is recieving all the UI calls but I cannot for the life of me figure out how to fix this.
Here is my damage function:
In brief, if it receives a damage event, it alters the characters health, calls the UI update, checks for death (and if dead ragdolls the character etc) then returns
Here is my health UI graph:
When it receives an update call it should simply set the progress bar percentage, however this call is never reached on the client. It works when one player is present and not running a dedicated server, but as soon as I switch it to a server it ceases to work.
Any help would be greatly appreciated.