Hello everyone, I am trying to update the mesh of each actor from a class independently. I have a crop system but each time I update a new crop that has been placed it updates the original instead or vice versa. So, when I set a new seed in either crop plot it resets the one that was already in progress. I tried also destroying the actor and creating a new actor with the new mesh, on a timer, but I know that is messy, but regardless, it didn’t work. What am I missing? I know it’s something simple; I just can’t put my finger on it.
Please note that this actor is a child actor purely for interaction purposes and nothing else.
For clarity…
You have a child actor class that when you try to update independently it updates the parent class?
You need to directly reference the child actor “instance” that’s placed in world.
Hello and thank you for your response. To add context, the parent actor is only for interreact purposes. The child actor is the crop plot itself, which is where I am making the updates.
I was thinking that the instance is where I should be making the update, I just don’t know how to set the target of the mesh update to the instance. I tried making an array, which can hold the information of each instance through the index but how would I update the instance?