So, I run a fairly heavily-customized fork of UE4 with changes throughout the Engine codebase (primarily in the renderer), and yesterday I hit the realization that I may be locked to 4.15.1 for the duration of my project, and that makes me sad.
Whenever I try to do a simple [FONT=Courier New]git merge, it ends up generating hundreds upon hundreds of files which all require diff’ing one at a time to make sure nothing slips through.
Is there some easier way of merging new releases or, at the very least, cherry-picking changes without losing my local modifications?