I’m not at all versed with release info but since you asked for anybody ( ͡° ͜ʖ ͡°) you can start here https://docs.unrealengine.com/en-US/…yment/Patching > https://docs.unrealengine.com/en-us/Engine/Deployment/HowToCreatePatch
imo, using patches like the dlc content on steam would be a huge no-go. You could potentially break client behavior if you give them the opportunity to just switch off certain bps. Would only be ok in parts of the game where you don’t think it matters, i.e. parts of the game where non-dlc enabled players cannot access, or actors that would have interactions with preexisting assets but the new actors have those interactions pre-programmed regardless of dlc packages such that a client with the dlc package can access those actors and not crash non-dlc clients.