Updates: New in Megascans https://forums.unrealengine.com/t/updates-new-in-megascans/2067776

Wow!!! These are some incredible new features! Thank you so much for adding these new optimizations, and for generously allowing users a solution to claim the entire existing Megascans library for free through 2024! That is mind-blowing, and means SO much for indie developers like myself. :hugs: :confetti_ball:

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the problem im having is, integration! and the textures are all JPG… how is THAT an improvement?

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and the textures are all JPG… how is THAT an improvement?

Actually, that’s simply awesome!! Previously, I would get massively bloated downloads where a single diffuse map would take up 200 MB as an .exr file. Now imagine downloading hundreds of Megascans assets for your project… you would need enormous amounts of storage space. So if they have decided to switch back to ultra-efficient high-quality .jpg files like we had in standalone Bridge, that is super great news indeed!! :smile: :sparkling_heart:

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Thank you Epic and Quixel for the free Megascans, this is very generous!

Are there any plans to bring these shaders to Unity?