Well there are a lot of jitters and it is purely raw animdata, which unfortuantely I think had no finger data translated. If I have time I will see if the original data had fingers animated and try to batch re-target them again with the updated data. I used Motionbuilder to do it. I think best use of these, if any, is to truncate them down to a useable sequence within UE4. One can also hand key some finger-anims within UE4 or modify the animations some within UE4 also.