Updated Tutorial [4.21+] Update Tyre Data on Runtime/Popping tires [C++/BP]

So I reworked the tutorial I did in the past today to get it working for all those who were having issues with the old Version.

Hope you enjoy ^^.

2 Likes

You saved me. Thanks!

Good explaining!
In my case Iā€™m using chaos movement, which has a lot of difference with physX for sure, but this exact part looks very similar. I just need to change wheel forward offset, but I need to do this pretty frequent, at tick or timer.
Maybe you have some thoughts how to do this without RecreatePhysicsState() ?