Updated to v53 on Oculus Quest Pro, and Vulkan RHI is crashing my app

For anyone in the future having the same problem, I have fixed the issue:

I had to turn off both Mobile Multi-View and Vulkan.

Turning off mobile multi-view caused the whole project to recompile the shaders, however. Also, FPS is at the red (50-60 fps). When it was working, Vulkan being on kept it at 72fps.

I need a solution where Vulkan is on, or have the FPS at 72 without Vulkan.

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