Absolutely love the Game Animation Sample Project (GASP) and the 5.5 update! I was super excited to hear that it now works with multiplayer! Awesome!
Well… Not really. If you add any amount of network latency to simulate a ‘real’ multiplayer environment (Editor Preferences → Level Editor - Play → Multiplayer Options → Enable Network Emulation), the client experiences pretty unsightly movement jitter and snapping when changing directions. Hosts/ListenServers also see others movement very jittery by default.
I have tried adjusting some settings (e.g. making the server correction more ‘forgiving’) but can’t seem to get this working. Anyone more knowledgeable with how this works able to get this working? Or is this a fundamental CMC/MotionMatching limitation in multiplayer?
I have also tried to use the ABP with the Mover Examples (using the new Mover 2.0 component) but also can’t get that to work!