Thanks to all for your replys!
You are facing some problems there,
1- this character doesnt have a camera itself, because in the couchknight example the camera is on another actor, you hace to add a camera arm and a camera component, in the BP_Player_Character_Pawn components, you will find some tutorial on internet or just take a look to the components of your side scroller pawn.
2- This happens because couchknight pawn is planned to be controlled from a fixed camera, so they did the controls that way, you will have to make your own movement nodes inside BP_Player_Character_Pawn, or just copy the movement nodes from the side scroller default pawn (and delete de BP_Player_Character_Pawn default movement ones)
For this second point, maybe you will want to take a look to the rotation rate, I think you can find it on the event tick, or just make a search inside the BP.
If you have more problems just write it here.
Thanks! really im using most of the code already done by EPIC guys in the CouchKnight example, but with extra logics for handling different weapons, other movements, key combination and so on.
They did a great work, moreover, they left there some BP and interactions that they are not using, but that maybe other people would want to use, to handle some similar actions (I prefered to write my owns in that case)
Like said, there are different kinds of shields, anyway, like Im doing a “simple” player vs player online game that is controlled from a third person camera, I cant do shield protection by real collisions, because it has no sense (you cant move the trace of the weapon, its determined by the animation) so making face blocking is the easiest and less expensive way of doing that.
If youre planning to make a first person fighting game (like chivalry) you will need to make a more accurate blocking system, because in that case the player can alter the trace of his weapon depending on the direction and rotation he´s facing
Thanks and Galeon for your messages!
Im making some models to launch an alpha test and see if its funny to play with people or not haha
Greetings