A few nonhuman enemies (such as Dark Souls 1’s Giant Sentinels and Dark Souls 2’s Looking Glass Knight) have shields that use collisions, but human-sized enemies with shields (including other players) use facing.
A few nonhuman enemies (such as Dark Souls 1’s Giant Sentinels and Dark Souls 2’s Looking Glass Knight) have shields that use collisions, but human-sized enemies with shields (including other players) use facing.