Moving our game Off the Grid from Unity to Unreal so I had to redo the pbr textures for the characters this is the first character.Next get him set up and rigged for Unreal.
That’s really cool man! Would it be possible for you to show the wireframe, normal and diffuse map?
Great job. The materials on the clothes are superb, however the skin looks a little off. Are you using subsurface scattering?
Sure np Stavaas here is part of the diffuse map showing the vest.The way that I work is I do most of the texture in Photoshop, Than I take it into DDO to add the rest of the detail dirt, grime and wear. For making the normal maps I use mudbox and xNormal .
Kenmorechalfant. I hand painted the skin textures in Photoshop and also import it into ddo.After that I have to take it back to Photoshop.Still playing around with the roughness map.
wow, looks amazing, keep up the great work. looks like he could fit right in a bar in the Deus Ex universe
Looks very good, good proportions and overall style. Where is the model from?
ps. The only things i noticed are a missing neck tattoo and the metal on the shoes is to shiny