Updated Asset Pack in Existing Project

An example - Your Project is ongoing, you have downloaded an asset pack from the Epic Market, a bug is discovered the asset pack author updates his asset pack, what is the best least disruptive way to get this update into your project?

I’m in a situation where I want to remove a defective asset pack from a project, but UE5.1 does not like doing this by deleting an asset pack folder and all of it’s content which made the engine crash. Or is there a better recognized way?

After 2 crashes of the engine, I figure the best way is to just open the folder outside the engine and delete the folder there.

As far as progress of the project, fortunately I’ve not done anything with this defective asset pack other than look at some of it’s levels.

I see that in my library there is an option to update the asset pack, but does this carry over to your project?

And what if I had a lot of development based on this pack? If you tell the market place to down load the new version of the asset pack is it smart enough to remove the old content and replace it with the new content?

And would links be maintained as much as possible?
Thanks! :slight_smile:

Hi Fantam,

Good question.

If you update the downloaded asset in your vault it will NOT carry over to your project.

I’m not sure of any ‘perfect’ way to apply the update to an existing project.

First, you’d want to make a backup of your project incase anything goes wrong.

Then, I think if you ‘add to project’ again it will overwrite the older asset files with new ones (This could be a problem if you’ve changed them, as your changes would get overwritten)

Another option would be to create a new project and add the marketplace pack there. Then you could have both projects open at the same time and compare differences. (Knowing what the update changed/fixed/added/removed will be helpful here) You could then move/overwrite specific .uassets yourself)

Hope that helps.

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