[UPDATED 5/16] A.I. Templates - Bot, Car, & +Flying AI

I just released it :smiley:

Flying A.I. Project (Version 4.6.1): Download!](FlyAI)
https://youtube.com/watch?v=xjAKqioNZaE
https://youtube.com/watch?v=smCSAHaV14Y

You may notice the current flying AI is modified, but everything is the same just cleaned up and organized into sections. My current plan is to optimize what has been done, and get a fine balance between the two options. Possibly explore different ways to expand on what we have now without getting too complex. The worry is that because something like can only be optimized so much regardless as it requires the resources it needs unless other more effective solutions are suggested and implemented!

My plan for specific Project isn’t to take it any further than the Collision Avoidance, Object Avoidance and Neighbor Avoidance. is because more complicated Flying AI would work differently, in the sense that I would use Behavior Tree for Task, FSM for States, and a Planner for Pathing. Some of the systems we explore here will be transferred to these more advance A.I., and that is particularly why I feel I want to cover the thought process as I go because I will be using different solutions to create my desired Flying A.I.

#update

My current plans are to release more videos on Flying A.I. over the past week. I have some new changes to the A.I. projects that I would like to show that covers Finite State Machine Methodologies in Behavior Trees. That being said, there is certain limitations with FSM but I feel its important to cover it for its strengths and weaknesses. Or for the few like me who just want to experience the struggle with complex FSM(or at least that’s what I’ve read) and have that understanding. For now I’m going to go through the current projects and update the code & add notation on the blueprint itself for those who read the blueprint. I’m trying to make sure nothing is left behind in that everything is taken care of. If you notice anything missing after the updates please don’t hesitate to let me know! Thanks for your time and understanding!