=/ I read by one of the staff members you asked that it would of been fixed in 4.6.1 but I guess not. Unfortunately its a bug in 4.6 currently, so you must use the 4.5.1 which I’ve provided.
That I could.
What you have to do is assign that agent to the routes they belong to. So when the bot searches for the routes, they check to be sure they belong to that route point. A good way to implement is by assigning IDs which can be identified on the Agent and the Route when doing the check.
So in practice, just add a variable to the route actor named groupid. Assign a groupid to each set of route points you have. Then add one more variable to your agent actor named groupid, and then assign the appropriate bots groupids. Lastly, modify the get next route to also check groupids of both the agent and the route match before returning the next route point.
I got it to work! Everytime I spawned an Enemy AI 2 patrol points would spawn with it, I just used the Instigator and set it to self on spawn then checked in BotNextRoute Thanks!