Well my current system has support for any type of vehicle, as long as it can take input. Your tank, car, or it can drive to the destination with just an component - its not limited to wheels. I’ve taken a hybrid approach to navigation in order to encompass both my navigation and the traditional nav mesh approach. allows us to have benefits of utilizing the existing proven path system when necessary, but it also introduced the with multi-sized agents. Which Unreal currently has no support for. My system can handle multi-sized agents, with its own limitations but works perfectly for most vehicle types.
So I’m going to take into consideration, and ensure that shines in the final release.
Let me know if you have any other suggestions n00854180t!