There is a widget with text and its Render Target is set to Texture in the Stereo Layer, with Live Texture checked in the Stereo Layer.
The widget’s text is updated with the tick event of an actor with Tick Even when Paused checked, which usually updates fine. I would like this to update during pause as well, but during pause the Stereo Layer seems to stop updating. I am using the Set Game Paused function for pause.
Is there any way to get this to work during pause?