Yeah I gave up with a pile of stuff because tutorials were broken - so how am I meant to learn how to do X Y or Z? If I wanted to use an engine with no tuts I’d use source sigh tuts are great but only if they work and software is only useful if it can actually be used. All that being said, UE4 is still the best engine I’ve used and still the one with the most info, but for my game I’ve run into problems - which have been marked as solved which haven’t been, still not sure what or how to proceed or to throw in the towel with game dev. Didn’t mean to get so mellow dramatic, sorry.