everytime I go to update (using the Epic Launcher) to 4.10.2 it downloads the 3.5GB then fails… it gives a very simple message “update failed” or something like that and to try again I have download the 3.5GB AGAIN… it can’t use what it already downloaded??
There’s nothing for me to do… I tried this update 4 times, everytime it’s failed. Any suggestions?
Man I got the same problem form 21st January …still trying every single possible solution out there that I know but none of them working for me man my project got stuck totally feeling sooo weird haven’t touch UE4 since 21st January…btw can you upload Launcher debug file??? so I can see if you got the same .png error that I got as well as other users.
Okay, uninstalled the Microsoft Visual C++ 2015 Redistributables and restarting the update… and YET AGAIN its downloading 3GB worth of files… wow, talk about efficiency! I’ve downloaded this update at least 7 times…
also I had to download them manually which is super annoying since on the UE4 Installation Troubleshooting “Guide” site it said the Epic Launcher would “reinstall the redistributables” which I didn’t know until after I retried the installation… wow is this a painful process or what? so after install the redist files I had to YET AGAIN download the 3GB update to only fail once more… seriously, I’ve downloaded this update at least 12 times…I’m done.
I wanted to give an update that there is a fix for this issue in an upcoming update to the Launcher. For now it is possible to workaround this by opening the Launcher’s engine.ini file and add a skipbuildpatchprereq=True under [Portal.BuildPatch].
Ex:
In Engine.ini
[Portal.BuildPatch]
skipbuildpatchprereq=True