Hi!
I want to apply materials to my car and then export it into another project. It’s very convienient to change material in the world editor because I can click on a part, then “select all with same material” and update all parts at the same time. The problem is that since my asset in my asset browser doesnt update I cant export the car with the new materials to another project (since its only the static mesh actors in the world outliner which gets the material).
to me it seems to be two possible solutions
- somehow update the assets in the asset browser depending on what material they have in the world outliner.
- somehow export the static mesh actors straight from the world outliner to my other project
are any of theese possible?