Hi
i followed this video (WTF Is? Level Streaming: Create Instance in Unreal Engine 4 ( UE4 ) - YouTube) and created some map switching system by adjusting “Should be visible” variables.
but i noticed when i turn off Streaming Level’s ‘Should be visible’ value, not only level just be invisible, but it stop updates.
is there any way to turn off level’s visibility while not turn off update so that all the actors in that level can move or do something while it is invisible And Not interact with other level?