I am having a hard time wrapping my head around this. I am spawning a blueprint with a spline component into the level at the hit location of a line trace. I am adding mesh instances along the spline and updating the last point of the spline based on the new position of the line trace endpoint. I am using this method to better optimize performance of spawning a bunch of meshes. However, there is an offset and I am having trouble understanding how to correct for this offset. Any help would be greatly appreciated!