I have a skeletal mesh actor with a custom Animation Graph that I want to update its Skeletal Mesh Component transform dynamically without having to affect the actual bones or the mesh itself, need this so montages can blend in and out easily
I see other plugins like Motion Warping and Stride Warping but its for while playing the montages, is there no simple node to update the SKM component dynamically?
Updating the root bone in the animation graph has no effect (like in the picture)