I have a Blueprint that is showing hard dependencies (in the reference viewer) that used to be true but no longer are. It was using a function from a BP Library, but I removed that dependency and moved the function into the BP itself so that it would be more self contained. However the references don’t seem to realize that.
Is there any way to force Unreal to scan through and update its references?
Still have this issue. Is there any way to force BPs to refresh all references? I cleaned up a BP nearly empty for testing purpose also deleted functions and variables, one dead not used reference to a custom game mode is still there. I do not get rid of it. Any whay to force BPs to refresh references or to clearly show why UE4 think there’s still reference?