I’ve encountered an issue with Update Rate Optimizations (URO) and Skeletal Mesh in Unreal Engine. I recently upgraded my project from Unreal Engine 5.3 to 5.5. I was using the default URO setup, but in 5.5, it stopped working correctly with physical animation.
When URO is enabled with one or more frame skips, the physical animation becomes unstable, causing the hands to shake noticeably.
I’ve attached a video demonstrating the issue in detail. If anyone has experienced something similar or has ideas on how to fix it, I’d greatly appreciate your advice!