Is it possible to update or refresh the visibility of an object only on overlap? Example:
The player (the trigger sphere) finds on the first picture the cube.
Now the player leaves the area with the cube, so the trigger sphere is not overlapping anymore with the cube (picture 2). Now the cube gets destroyed (still picture 2), and here is the point:
The cube should stay visible (as on picture 3) until the player is overlapping again with the cube, as on picture 4. So the cube is destroyed but is still visible for the player, until his trigger sphere is overlapping again.
My current approach is to spawn a ghostbuilding, as soon the trigger Box is not overlapping anymore. Not good …
Thanks for any hints.