Hello everyone, I’m a newcomer to Unreal Engine and would like to implement a system for updating the state of an object in the world. For instance, I have two house models (destroyed and intact), and I want to create an actor that starts with the intact house model by default, but changes it to the destroyed house model after a specific event. Could you please advise me on how I can achieve this or what I should read to understand how to accomplish my goal?
I am not that experienced, but look into event dispatchers. I also found this video where you can switch out the meshes
(1) Switching Objects in Unreal Engine 5 Using Blueprints - YouTube
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Thank you, this looks like what I was looking for, I will give it a try!
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