Hey,
first: sry for my bad english, it’s a mix of me and a translator
I hope you can help me here. I just do not get ahead.
What I want to achieve?
I would like the player can place an object, but only in a grid of 10. In addition I always round the position to a value of 10.
The Problem is, when i rotate the Object by 10°, 20°, 30°, etc. then it works not with the round correctly. The object should always be set only at 10 on his locale axis.
How do I get this?
With “Single LineI Trace by Channel” i take a position of the crosshair. I update the Graph with “Event Tick”.
But how do I get now the world coordinates of the local grids? I’ve already tried everything possible and calculated without end and find no solution.
I’ve already tried everything possible with “Vector Forward & Right” but can not make it.