I have a door that I want to destroy or open when interacted with. In the closed state, it can’t let my simple AI through the door, in the opened state it should let them go through. In my BP, I have it destroy the actor (server and multicast RPCs called from player for authority), then my players can move through the door (both server and client), but the AI still won’t nav through it.
This is what it looks like while the door is there.
When the door is moved to not intersect with the NavMesh:
Short recording of the unwanted behavior: (Edit: Sorry for the music playing in the video. I forgot I had desktop sound piping through OBS)
Is there a way to update the NavMesh when an actor is destroyed? Or even just call an update every second or something? Am I missing something silly?