Update Materials on Static Mesh Object and reflect that change in Geometry Collection used in Chaos Destruction

We have some Geometry in our scene that has been fractured and is destroyed in a way that works for what we’re looking for. We need to go back and change some materials and add additional new materials. We have replaced the Static Mesh in our folder to reflect the changes. Is it possible to refresh the Geometry collection and our scene to have the updated Materials/Slots?

I see the correct object linked in the Source Geometry Object of the Collection, but the Source Material and the Materials of the collection aren’t updating. I feel like there used to be the ability to refresh/reload in the past, but I can’t seem to find that functionality in 5.0 or 5.1.