Hi folks,
i’m trying to make a “UE Game” where i’ll be needing to change the light texture and then make some Screenshots.
The problem is that i won’t be having all my light textures at the beginning when packaging the game and use them as a set of assets.
I’ll be generating the next light texture based on the screenshots taken with the first one.
How can i change my light texture in runtime ?
If not, how can i update them in the “*.pak” so that when i rerun the game it’ll load the new light texture ?
Thanks.