Update devices for Ballistic Gameplay (Beacon Device, Objective device & Decal)

Hi, I’ve been trying to use the Beacon Device and the Objective Device for my Ballistic-like map, but I couldn’t achieve what I wanted because both devices don’t fully support classes as i expected.

I’d like to set up a system where, when a player picks up an item detected with the Player Marker Device (e.g., the Rift Point Device), I can add that player to a list (similar to the Barrier Device) so they’re the only one who can see the beacons/badges—without bothering their teammates.

Also, please consider adding Ballistic sprays (arrows, A/B letters, rift point decals, the existing icon library and other decals that i could have forget).

Here are my suggestions:

  • Beacon Device

    • Add class visibility for beacons (since team visibility already exists).
    • Add a “none” option for team/class visibility for use with player lists.
    • Add a “none” option for Friendly Team, so it doesn’t override friendly classes. If “none” is chosen, it should default to class number.
    • Add “add/remove player to list” functions so only players on the list can see beacons/badges.
  • Objective Device

    • Add class ownership (since team ownership already exists).
    • Add more meshes (e.g., restaurant mascots) to support multi-team Food Fight games.

Thanks for reading this. I’m mainly writing this for Creative creators, since UEFN creators already have more flexibilty
Elporo