This might be very simple but i can’t figure out how to do? I’ll explain
The progress bar is decresing on event tick with a timeline set to 100 to 0 in 60 seconds.
This is in the Character blueprint.
If LeftClick if true (pressed) i would like the progress bar to decrease faster. And if LeftClick is released the progress should just keep the “default” event tick decresing value at the current state.
But the timeline seems to take priority and the progress only update when the input is pressed even when i use the new set “current energy” value when LeftClick is released ?
Later it will be possible to gain energy so the maximum time can be more than 60 seconds for 100 to 0 energy so it’s might also be a problem ?
I ll be glad to use some logics of yours to figure it out Thanks