Update Camera | Player Camera Manager

Hey,
After doing some research, I found out that PlayerCameraManager has a blueprint overridable event called BlueprintUpdateCamera. This node you to update the camera’s location and rotation. I was wondering if there is any similar thing for C++ as I cannot find anything.

Thanks in advance,
Forsicen

Have you found a way to do that with c++?I have the same problem

me 2!