I want to create my own little light manager for my scene.
For this I created a parameter collection and whenever I change the values, the intensity in the blueprint is not updated.
Well, they are, but the blueprint itself does no update, because unreal does not see the why it should do so.
So my question is … is there a possibility, that the blueprint looks on these parameter collection and recognize changes? If not, how can I build up a global ‘force refresh’ button?
Thanks for your help