Update Animation Play Head Using Blueprints

Is there a way to progress the animation play head using the blueprint editor. either 4-27 or even in 5

Greetings @dguinn27 !

We see that this is your first time posting! :medal_sports: Welcome to the Unreal Engine Community!

Thank you for posting your inquiry. I am moving this to the Blueprint Visual Scripting category so that the responses you receive from others in the community will be specified to the subject matter of your post. Thank you for being an important part of building a stronger community! :muscle:t4:

Is there anyone out there that has any insight on this?

Hello @dguinn27 ,

I am sorry there hasn’t been any replies thus far. Would you mind providing more information regarding what you have done and what your desired result would be? Providing screenshots may also help.

I am looking to use the Quartz clock / metronome quantization events to drive a keyframed animation updates as opposed to the game clock, which may not match the audio timing.