Update a single struct item without making reference to all in graphical programming?

Hello All.

So I have created a structure call “Progress Struct” which contains all of the progress milestones for every quest.

When graphical programming blueprints… …is there a way to update only one item of the struct without having to “get” all of the struct items and connecting the unused “get” items to the pending “set”?

For example…

This works but sucks in that every time I add a new quest milestone, there are many blueprints I have to update.

Recommendations?

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