Upcoming Performance Enhancements - Live From Epic HQ

  1. DX12 support remains experimental in 4.11 and 4.12. Currently both APIs are tied to specific platforms / OS versions, so they are nice to have but most games can’t rely on them to fix all their woes (e.g., most desktop games are going to want to support Windows 7 as well for the foreseeable future).

DX12 and Vulcan only help if you are bound on driver overhead (RHI thread time, especially allowing greater parallelization here, and to a small extent render thread); they won’t help with game thread or make the GPU magically faster. On the GPU side there are some specific optimizations that are unlocked by not having forced syncs after compute/uav writes, but it will be a while before we fully take advantage.

  1. The improvements and optimizations were specific to cloth and will not impact destruction.

Cheers,