How to make task oriented ones to loop the tasks, now it seems those get stuck idling even if i have roam loop ticked.
Another problem is that AI class (custom child) pawns seem not to cause collisions (physical) where they should trigget events when walking into trigger boxes. same meshed did work without / when not using this AI classses.
Minor annoying problem I already figured out is that one cannot add tags to AI directly all must be added to the tags table and there is nothing to tell about this problem, took a little while to figure it out. (might be in docs, but it mainly talked about those when spawning). Was wondering why enemy AIs are attacking eachother even tho i set the tagsā¦
Should navmeshboudaries have different tags if there are multiple ones in one level?