Upcoming game - Parallel

Greetings. I am from the Parallel World and my Steam page is online. Check it out. And don’t forget to put the game in your Wishlist, if you like of course.

Have a nice day my friend.

Steam: https://store.steampowered.com/app/1388350

More links:

Website: https://www.parallel-game.com
Facebook: Parallel
Instagram: https://www.instagram.com/gameparallel
Twitter: https://www.twitter.com/ThegameParallel
YouTube: [https://www.youtube.com/channel/UCgslx2GT1ywA8kAOZjBQFYg

](http://www.youtube.com/channel/UCgslx2GT1ywA8kAOZjBQFYg)

Guys, I have more images of the game Parallel to show, do not forget to give that help on social networks and especially to add to the Steam wish list, it helps a lot. As soon as I finish some important parts of the game, I will bring an introduction and gameplay video because the crowd has been asking a lot. The game is made for you and I’m dedicating myself a lot, day and night. Thank you all.

Hi. The community of the YouTube channel is helping me a lot. They were asking for a Gameplay video, so here it is. The first Gameplay of the game Parallel (Pre-Alpha) This is a solo project, as always, any comment is very important to me. Thanks.

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Greetings. In this video I talk a little about my gaming experience and how I am adjusting the game Parallel, bringing some news of the Gameplay. What do you think about the project and the way I think about the games?

Guys, I prepared a video about creating games. I hope to help and encourage many people with this.
#unrealdev

Some more images of the game I am producing. On YT I’m bringing some videos about development too, I hope you like it. Thanks guys.
#videogames #gaming

Hey guys. I made a video about the biggest challenge in the production of the game Parallel, where I also show how the Game Menu is getting. Sorry for not being able to always make a video in English, but I did the subtitles.

Guys. I’m bringing a video about the 3 pillars of the game developer. Sorry for not being able to always make a video in English, but I did the subtitles. I hope to help other developers and people who want to enter the game development world. Thank you all so much for the support.

[youtube]Os 3 PILARES para o desenvolvedor de jogos. Como o jogo Parallel se beneficia disso? - YouTube

The immersion on the game development.
As I always say, immersion goes far beyond graphics. Having the best graphics does not mean having immersion. The immersion I speak is like entering a castle of terror, because it brings you emotions, good or bad. It is immersion that holds the player in the game. It’s like not wanting to go out to eat, or do anything else, you just forget that you’re playing a game. Everything is connected in the setting and theme. If this set of quality adds to the multiple challenges proposed in the game, you already have a big difference, just look at the number of games that are repetitive. Things that take us out of the reality of everyday life, are more likely to cause us emotions. Immersion is emotion. As I always say, if the game doesn’t bring you emotions, for me it’s not a good game. This is noticeable in the first 5 minutes of the game. If you are developing a game, take this test, film the friends or parents who are going to play your game first. Study their reaction. See if your game is being very specific for a single niche of people, if that happens, sometimes it is better to dose your theme a little so that the game is not so restricted. This does not mean that you will lose the essence of your game, just that you will add elements that will attract a larger audience and generate more elements to complement your game immersion. Never forget to attract people by immersion, using art and challenges as the main elements of your game.

To find out more about the game I’m producing, check out the trailer on YouTube and if you can like or subscribe, I’ll be very grateful for your support. Thanks.

Develop games and health. What does this have to do?

Guys, for spending many hours in front of the computer, we have to police ourselves, so that we are willing and healthy to face new challenges and jobs. I have seen many tired and discouraged people. And health has a fundamental role to play in this. I have always trained weight training since I was 15 years old, and I can assure you that a lot of motivation and enthusiasm comes from exercise.

Science explains, by exercising you release serotonin and endorphin, neurotransmitters related to the feeling of well-being that help reduce stress and anxiety. Especially in our area of development, this is fundamental. So, if you work hard, exercise at the same intensity. After all, what is the most valuable material asset that we have in this life? Of course, our body. Take care.

I started to create some art poster for the game. You also can buy it on ArtStation, there are 4 options for the print, take a look. This is the second image I create in a very high resolution (5400px)

With your support, I will continue working very hard on the game Parallel. Thanks.

Today I want to talk about a trend. The long life of the games and the difficulty in creating new IPs.

It is not of today that we see several single player titles being re-released, with graphic improvements. This is in line with the large number of fans who buy the game again, just to have a better texture or a new reflection. This also gives scope and new visibility for players who have never played the title. This is a strategy that has been working.

Other titles constantly gain new players because they are free games and have constant updates that are practically infinite, which always make the game stand out, feeding a faithful and disciplined community.

With so many titles, of great renown, a rain of indies games, usually niche games, appears on the other side, but it has the characteristic of not being stuck in any pattern, they are 2D games, single player, 3D, multiplayer etc. And that has created the interest of the big developers, it seems that using the name Indie has become something valuable for them. So we see games with an extremely high investment being called Indies. And that includes marketing, which is a monster, which often comes from a large publisher behind it.

Concluding my reasoning, if you have a good project, but do not have contacts or tools that can leverage your game, it is unlikely to be successful, as it will dissolve in the hundreds of IPs out there. Unless you are a famous Youtuber, then you have already walked 50% of the way to success, as people will buy the game for you and not for the game itself. In other words, it is more and more difficult to create new IPs, the great titles are there, practically eternized and will be fed by the big publishers until there is no more drop of money to be taken from there.

This is a new image of Parallel, who can add the game to the Steam wish list, helps a lot

Steam: Parallel on Steam
YouTube: www.youtube.com/parallel-game
Facebook: Redirecting...
Twitter: https://twitter.com/ThegameParallel
Instagram: Login • Instagram

How to increase the creativity of the game developer?

Throughout my 20 years working with art, I have always found myself in the need to seek new sources of inspiration, whether for a personal or professional job. One of the best ways to increase your creativity is to collect images and references from other artists on a daily basis. Every year I create a reference folder on my computer, collect everything I like and that can inspire me in future projects. The first page of your browser must be a portal for artists’ works, that is, there is no escape, daily I am bombarded with images and magnificent works, which only contribute to my creativity and perfectionism.

I believe that this is the minimum. Watching movies, being extremely curious, playing different types of games, drawing, writing a story, watching documentaries about the universe, mysteries, in short, all this contributes to having more and more references in our minds. Get inspired and use your creativity to create new projects.

To learn more about the game I’m producing, check out the trailer on YouTube and if you can like or subscribe, I’ll be very grateful for your support. Thanks.
#gamedev #gamedesign

Will Parallel have a large area to explore?

This is a great question, after playing some games that were very immersive, I realized that the question of the size of the map is valid for you to explore and discover new places, but it is useless to have a large map with little content

I believe the size of a game map is irrelevant when it comes to immersion. You can spend hours and hours inside a home, as long as you always have a good challenge or motivation. We then ask this question, what is the player’s motivation? What does he want? Where is he going? If his motivation is to explore a large map, let it be done intelligently, and not to make the player silly, just to gain a few more hours of gameplay.

And the scenario alone, must be “realistic” to the point that the player does not find an invisible wall, saying that he cannot pass through there. Well, invisible walls as far as I know so far do not exist (lol). In other words, the scenario must be done in a very creative way to the point of letting the player go where he wants, without having that feeling that he is walking through a tunnel where all the other players are going to do the same thing. Completely linear games give me the impression that they are films of clicking, walking and attacking, nothing more.